I'll do a proper update later, but it's come to my attention that some people may not be fully conversant with the rules for Mornington Crescent. Because the weekend's game of "Wizardly Mornington Crescent" went so well, I thought perhaps a new game might be a good idea.
We'll play with the simple rules, meaning that diagonals are only in play if all other routes are blocked, and that you can be boxed or cornered, but not both, unless branched. As this is Wizardly, we'll be playing with the additional dimension rules, but be sure to explain things well.
To keep things traditional, I'll begin with Bag End , but keeping an option on The Floating Market .
Game on.
We'll play with the simple rules, meaning that diagonals are only in play if all other routes are blocked, and that you can be boxed or cornered, but not both, unless branched. As this is Wizardly, we'll be playing with the additional dimension rules, but be sure to explain things well.
To keep things traditional, I'll begin with Bag End , but keeping an option on The Floating Market .
Game on.
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Howl's Moving Castle
(I'm assuming we're abiding by the Algerian Convention rules here, and that triple crossovers are legal as long as there are a prime number of vowels in the destination.)
The Phantom Tollbooth
Re: The Phantom Tollbooth
Can't see that the Starlight Express is going to do you much good, but it's entirely up to you. Obviously, you'll need to collect tokens if you want to run that line.
I'm going to open up some more lines of play by going to The Place Between , all world series' are now active.
Re: The Phantom Tollbooth
The Wood between the Worlds
which conveniently blocks Diagon Alley, which would have otherwise been a legal move, but, well, it just lacks finesse.
Re: The Phantom Tollbooth
If so, I'd have to be somewhat daring, and suggest Caer Cawnen.
Aha.
Re: Aha.
As your move has also eliminated any left-aligned descent I may have otherwise chosen to play (damn your eyes!), I'm going to perform a somewhat tactical retreat, and move to the Atlantean city of Balacris. By the harbour, specifically.
Next?
Re: Aha.
Riva, on the Isle of The Winds
That should cause a fair amount of trouble for anyone.
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And so, with that firmly in mind, and considering the clasic opening stratagy of Bag End I'd have to some in with Watling Street.
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You are unwizardly.
Proceed at once to Hogwarts for re-training.
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Phewf. Guess that means I can proceed via Monument using the Invocation Of Sealed Portals.
:-p
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