Apr. 28th, 2003 10:17 am
[CAM] Hmm...
Rank in order of importance to your enjoyment of any particular game...
1) The Venue ANST
2) The game's ST and ASTs
3) The NST
4) Yourself
5) The other players at the game
6) The RST
1) The Venue ANST
2) The game's ST and ASTs
3) The NST
4) Yourself
5) The other players at the game
6) The RST
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4) Yourself
2) The game's ST and ASTs
1) The Venue ANST
6) The RST/3) The NST
To be honest 1, 3 and 6 have very little impact on my enjoyment of a game, 1 and 3 impact heavily on how much i enjoy a Venue (unless my character is just so fun to play, like all of mine are right now).
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5: The other players. Without them you're just standing in a room being weird.
2 & 4: STs & ASTs & Yourself. These two come in about even as far as I'm concerned. Partly because I have the dubious habit of frequently being one of the ASTs, but also because I think the STs provide a backdrop for my character - one wihtout the other doesn't really work with the kinds of characters I like playing.
6: The RST. Having our games fit in with nearby games is a bonus - the RST can help with this.
1 & 3: Neither of these seem to have a great impact on the games themselves - and when they do it's generally filtered down by others. If they were having a direct effect I would be concerned.
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2) They should enjoy it to a certain extent - theoretically - if they're not it can have n impact on the game if people notice
6)/3)/1) - if your talking soley about officer responsibility
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and the others aren't really important to the game, as they come in as just players to all local games so come under 2
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4) Yourself / 5) The other players at the game
2) The game's ST and ASTs
6) The RST / 3) The NST / 1) The Venue ANST
Rational: If the player(s) are a 'problem' then the STs [2] have little they can do to liven/sort the game out.
However brilliant players can make up for a not quite so brilliant ST team.
THe rest of the *ST chain affect things that are either [1] too visible like approvals or [2] are invisible like plot.
Obviously the NST can be god but if the RST is the devil then the player gets blah from the *ST chain.
Venue ANST - varies, again of less importance than players & Local ST's.
So much depends on what sort of people as to how important they are - sometimes you have to consider the RST to be very important if there is a situation where either DST or NST are idiots/causing issues which the RST is sorting/resolving/helping.
But not knowing so much about the levels above local..... makes it very difficult to judge exactly how important - I mean the less they do their job the more aware we are of them.
Sadly it means the NST should ideally be invisible ;) to the general player on the street.
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4
2
the others don't really comeinto it with local games cept as players... so would be 5
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2) The game's ST and ASTs
3) The NST
4) Yourself
5) The other players at the game
6) The RST
Presuming I'm not in Scotland where the RST becomes oddly important to my enjoyment of the game (if the RST Scotland hates the game it's gonna go downhill for me :p), the rough order goes....
C/A & Sabbat
1) Yourself
2) The other players at the game
3) The game's ST and ASTs
4) The RST
5) The venue ANST
6) The NST
Garou & Changeling
1) Yourself.
2) The other players at the game.
3) The game's ST and ASTs
4) The venue ANST
5) The RST
6) The NST
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A good RST, ANST and NST can add enjoyment, but it's sometimes hard to work out which bits of the game they're responsible for. I know as a DST that most of what I do is down to me, my assistants, and most of all my players, but I guess not every game works like that, and we are always conscious of the national framework when planning things locally. I guess that bad *STs could ruin enjoyment, but I tend not to play games where I don't have a degree of respect for the people running them. I think the competance and enthusiam of venue ANSTs can affect the chronicle, but in most cases providing the DST has vision, then the game works.
As a player, I try and make the game good for other people, but also have to be selfish. I don't just play that often, and I want to get something out of it. In the end, as long as there are people to bounce off, then I'm usually happy.
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2) The game's ST and ASTs
5) The other players at the game
7) The DST (for us US players)
1) the Venue ANST
6) the RST
3) the NST
Nothing happens at a game if I'm not there to play my heart out. Having a crap ST can quickly ruin that, but a good ST can warm the heart. If the other players don't want to be cool, I try to deal with it ICly. As for the rest, they have an impact on the venue, but not necessarily any particular game.
What he said...
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Joint second) The other players and the ref.
All other officer positions are peripheral to my enjoyment of any particular game.
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Why?
I've never realy got involved in regional or national stuff, so 1, 3 and 6 pass me by rather.
5 - if there's nobody to talk to / bounce off / laugh with, I consider the evening wasted. Personal preference for game styles, that.
4 - if I'm having a bad day / evening, very little can shake me out of it. If I'm not in the right frame of mind to game, I'm just not.
2 - style of game makes a huge difference; I love Greenwich, Cambridge is ok if I'm in a chatty mood, but games like London leave me cold. Again, personal preferences (although character power and contacts too, to a lesser extent).
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5) The other players at the game: This is live action, and so these are really the people you're playing with. If you don't gel with them, forget it.
2) The game's ST and ASTs: These are the guys who make the rules calls and, more than likely, any 'plot' you deal with at the game it's self.
1) The Venue ANST 3) The NST: (Joint) These people should, in my mind, be working closely together. the ANST shapeing the feel of the venue and the NST the feel of the chronical.6) The 3) The RST: In my opinion a position that envolves far more in the way of paperwork than STing. About the only time 'players' give a crap is when there trying to get aprovals sorted.
Tricky.
5 and 1 tie because the ANST can have such a huge impact on enthusiasm and feel for the game that it affects the other players and the whole experience.
3 coming a very close fourth and finally 6.
RSTs seem largely superflous save as an unneeded step in reporting and an approval control.
G
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I'm reading 'at any particular game' very rigidly here. Higher level STs have little impact at individual games.
Isn't it nice that, for once, we've found something we all seem to agree on?